Paul Kupperberg on December 12th, 2019

From Detective Comics #489 (April 1980), a rare solo Commissioner Gordon story, this as one of the “Tales of Gotham City” feature in the then jumbo-sized Dollar Comic format. Art is by the great Irv Novick, with inks by Steve Mitchell.

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Paul Kupperberg on December 11th, 2019

One of the great things about DC’s many anthology titles of the 1970s and 1980s was that a writer never knew who might end up drawing their story. In this case, it was the legendary George Evans of EC Comics, Blazing Combat, and (shortly after doing this story) Secret Agent Corrigan fame, who was handed my dinky little script by editor Paul Levitz to actually render. Decades later when I asked Paul how this bounty had come about, he said something along the lines of, “George probably needed a few pages to fill a hole in his schedule and I had this laying around.” Of such serendipity are fannish dreams made to come true. I only wish it had had airplanes in it.

From Weird War Tales #74 (April 1979)…

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Paul Kupperberg on December 11th, 2019

Here’s a little ditty from DC Super-Stars #14 (May-June 1977), a special “Secret Origins of Super-Villains” issue, to which I contributed “Let There Be…Dr. Light!” illustrated by the great Dick Ayers and Jack Abel.

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Paul Kupperberg on December 10th, 2019

From DC’s Weird War Tales #68 (October 1978), the six-page “The Greatest Story Never Told!” It’s a pretty formulaic Comics Code Approved mystery tale, starring a Spanish Civil War-era Ernest Hemingway (can you tell I was an English Lit major?), and notable for being what I believe was the young Frank Miller’s second job for DC.

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Paul Kupperberg on December 9th, 2019

From 1994’s JUSTICE LEAGUE QUARTERLY #16, the “All-Glory Issue,” starring GENERAL GLORY. It consisted of a framing sequence (by me, with art by Vince Giarrano) and four General Glory stories I’d scripted, each “set” in a different era of the comic book industry. This 12-pager was a pastiche of the 1950s Weisinger-edited SUPERMAN stories…given all the more verisimilitude by being penciled by Curt Swan (and inked by Jose Marzan Jr.). The others were take-offs of 1950s Marvel monster comics (“I Fought Groout, The Creature Who Came from the Cracks in the Earth!”), the Dark Knight (“Return on a Dark Knight!”), and Image Comics (“The Power…and the Platitude!). It’s a fun read, topped by a great Howard Porter cover.

And now, for your reading pleasure…General Glory and Ernie in “Moolah Murphy Goes Straight!”

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Paul Kupperberg on July 3rd, 2019

From my files:

The header on this typewritten script for a six-page Green Lantern mini-comic is “General Foods Canadian Comics.” I’m guessing it was a custom comic, probably one of a series from the late-1970s, probably a pack-in for some Canadian General Foods product–but I don’t recall the project, nor do I have a copy of the finished mini-comic in my files.

Anyone Canadians remember finding this (or one like it starring DC Comics heroes) in packages of bread or boxes of cereal?

Cover of the Green Lantern mini-comic.

MYSTERY SOLVED! This just in: according to comics historian John Wells, this was one of nine mini-comics in a 1981 Canadian Post Cereal giveaway series, which also included Superman, Aquaman, Hawkman, Supergirl, Batgirl, Batman, Wonder Woman, and The Flash. All sources indicate that these comics are fairly rare, and, being Canadian, they feature the dialogue in both English and French, eh. Apparently they came folded in three (I assume sealed in a cellophane wrapper to protect them from the grease in the cereal). Pending their confirmations, the best guess is the GL comic was penciled by Joe Staton and inked by Steve Mitchell.

Green Lantern pin-up by Gil Kane, GREEN LANTERN #46 (July 1966).

General Foods Canadian Comic

COVER:            GREEN LANTERN is in the foreground, flying through the air over the city, shooting his GREEN POWER BEAM from his ring at the figure of DR. RINGER, a villain wears a RING of his own, this one shooting out a POWER SLEDGE HAMMER that’s shattering GL’s power-beam.

PAGE ONE

1.         Inside a BANK in the city: all the customers, tellers, etc., are turning in surprise as DR. RINGER comes smashing through the wall of the bank, using a YELLOW POWER RING BATTERING RAM to come smashing in.

RINGER:           Stand BACK everyone. this is a ROBBERY, COURTESY of DR. RINGER!

SFX: CR-RASSH!

2.         RINGER’S creating a YELLOW POWER BEAM HAND to rip the heavy steel door from the bank vault and toss it aside. A BANK GUARD is shooting at him, but the bullets are bouncing off the POWER BEAM. RINGER is laughing.

RINGER:           HA! HA! HA! SAVE your bullets, fool! They CAN’T hurt MY POWER BEAM!

SFX:     BANG! BANG! POW!

PAGE TWO

1.         RINGER has created a YELLOW POWER BEAM VACUUM CLEANER with which he is sucking all the cash from inside the bank vault. GREEN LANTERN is flying into the bank through the hole smashed there by RINGER earlier.

GL:       I THOUGHT I spotted TROUBLE here!

RINGER:           GREEN LANTERN!

2.         CLOSE-UP of the laughing, smug RINGER: he’s holding his fist before his face, showing off his YELLOW POWER RING, which glows with golden energy.

RINGER:           Well, you can’t stop me either! I’ve got a POWER RING…just like YOURS! HA! HA!

PAGE THREE

1.         Still hovering in air above the ground, GL is shooting out a GREEN POWER-created set of CHAINS to wrap around RINGER. But RINGER’S created a YELLOW POWER BEAM set of CUTTERS, which are slicing through GL’s creation.

GL:       NOBODY can make a ring like MINE…HUH?! You CUT THROUGH MY CHAINS…!

SFX:     CHNNK!

2.         CLOSE-UP OF GL, looking thoughtful.

GL (thought):  Great Guardians! His ring shoots a beam of YELLOW ENERGY!

PAGE FOUR

1.         RINGER’s YELLOW ENERGY BEAM is shooting out a barrage of YELLOW CANNON BALLS at GL, who’s ducking and weaving to avoid being hit.

GL (thought):  The color YELLOW is the ONE THING my ring is POWERLESS against!

2.         RINGER has created a YELLOW LION from his POWER BEAM, which is chasing GL out of the bank through the same hole in the wall.

GL (thought):  Uh-oh! I’d better get OUTSIDE–people could be HURT in here!

SFX:     R-ROARRR!

PAGE FIVE

1.         RINGER is flying out into the air outside the bank after the fleeing GL. The YELLOW POVER BEAM LION is disappearing.

RINGER:           I KNEW my ring was BETTER than YOURS, Green Lantern! HA HAI

GL:       Not better…just DIFFERENTI

2.         GL is shooting his GREEN POWER BEAM down at the street, causing the concrete sidewalk to rise up like a pair of GIANT HANDS, reaching for RINGER.

GL:       Just because I can’t affect your power ring, doesn’t mean I’m HELPLESS!

PAGE SIX

1.         The CONCRETE HANDS directed by GL’s GREEN POWER RING, are suddenly plucking the YELLOW POWER RING from RINGER’S finger, causing him to start falling towards the ground below.

GL:       Afterall, I can STILL use MY ring to affect OTHER THINGS…like THIS!

2.         GL has created a POWER BUTTERFLY NET that catches the angry, defeated RINGER. GL is smiling, holding RINGER’S YELLOW RING in his other hand.

GL:       This should teach you a LESSON, Dr. Ringer…

GL 2:    …It’s not the COLOR Of the ring that counts–it’s HOW you USE IT!

RINGER:           BAH!

–end–

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Another find from the files, an Elongated Man back-up story written for, but never published in, THE FLASH #270 (February 1979) for editor Ross Andru. The scans I found had the notation pencilled “unedited” on page one of the script, and a “Written OFF -30-” stamp on the back of the last page.

Do not mourn that this story was never edited, much less published. It is, in a word, bad. Not “bad” in that disingenuous way writer’s have of trying to appear humble, but “bad” as in, “Oh, dear lord, someone actually paid him for this?!” Any artist handed this overwritten, densely packed pile of nothing would have rightly wished me harm. The plot is ridiculous, the dialog cringeworthy, and the racism…well, I think I give your typical 1930s Universal Mummy movie a good run for its money in my portrayal of the “native” Egyptians. I wrote this over forty years ago, when cliches were still the sharpest tools in my creative toolbox.

Oddly, I don’t believe “The Case of the Copped Car!” went unpublished for any of the above reasons. Rather, I think it was the switch back to book-length stories that got this eight-pager stuck back in the drawer, where it met deserved obscurity.

Until now.

Splash page of Elongated Man’s first solo story in DETECTIVE COMICS #327 (May 1964) by John Broome and Carmine Infantino.

Elongated Man in “The Case of the Copped Car!”

For: FLASH #270 (February 1979)

8 Pages

Paul Kupperberg

252 East 59th Street

Brooklyn, NY 11236

629-2413

PAGE ONE

Panel 1:           (Panels 1-3 across top 1/3 of page.) We ‘re in an open market/bazaar in Cairo, Egypt. This is your basic long establishing shot of the market full of natives and a goodly number of tourists.

#1 FROM CROWD:      Quick, Ralph–I need £27 for this absolutely DARLING little lantern!

#2 FROM CROWD:      >Groan!< I’m made of RUBBER, not MONEY, Sue darling–

Panel 2:           Shot of RALPH and SUE DIBNY, the Elongated Man and wife, standing before one of the stalls in the thick of the market, Ralph’s arms are loaded down with heaps and heaps of packages, rolled up throw-rugs, etc. Sue is holding a small lantern in one hand and is dragging Ralph’s wallet out of his pants packet with the other. Sue’s wearing a skirt and Ralph’s dressed in a rather loud Hawaiian print shirt, Bermuda shorts and a pith helmet.

RALPH:             –So if we want to have enough cash LEFT to pay for the HOTEL tonight, let up on the GIFTS!

SUE:     Oh, don’t be SILLY, love! Besides, how OFTEN does a girl get a trip around the world?

Panel 3:           Tight-shot of Ralph and Sue walking through the crowd, Ralph is stretching his neck to see over the pile of packages in his arms.

RALPH:             We’ll be LUCKY to afford a trip to the CORNER after this little SPREE!

SUE:     Stop EXAGGERATING, Ralph–

SUE:     –And STOP STRENHING! You’ll SCARE the natives!

Panel 4:           Splash Panel. We ‘re in a parking lot outside the market area, We’re shooting straight in from between two parked cars (make ‘em look like the little foreign jobs driven there). Ralph is dropping his packages in surprise, stretching his neck into the very prominent empty space between the parked cars e His nose is twitching like mad, Sue is reacting in shock and surprise. Their car has been stolen!

LEAD TO LOGO:           Imbued with powers of almost infinite ELASTICITY by GINGOLD, an ancient Indian potion, RALPH DIBNY has allowed the world to know that he now fights crime as the STRETCHABLE SLUETH…

LOGO:             ELONGATED MAN

CAPTION:        Take a famous SUPER-HERO and place him in the middle of ANYWHERE and he’s SURE to stumble across a MYSTERY…

CAPTION:        …ESPECIALLY when that super-hero is RALPH DIBNY, THE ELONGATED MAN! Now tag along as the MALLEABLE MANHUNTER and his wife SUE begin an adventure in the shadow of the Egyptian pyramids!

SUE:     R-RALPH… our CAR…

RALPH:             I can SEE, Sue–

RALPH 2:         — IT’S BEEN STOLEN!!

CREDITS:         PAUL KUPPERBERG- SCRIPTER * TO BE DETERMINED- Artist * DON’T KNOW-Inker * YOUR NAME HERE- Letterer * ROY G. BIV- Colorist * ROSS ANDRU- Editor

PAGE TWO

Panel 1:           Ralph is stretching his neck to cheek the empty parking space carefully as Sue stands behind him, really annoyed, Ralph’s nose is still twitching.

SUE:     Our car…our luggage…all those GIFTS I bought…OH!

SUE 2:  The GIFTS, Ralph! That ADORABLE little imitation SCARAB I got for my mother was in the trunk! She loves collecting them!

RALPH:            Shhhhh, Susie…I’m looking for CLUES!

Panel 2:           Close-up of Ralph as he continues searching the ground. His stretched finger is scooping up a drop of oil, the first of a trail of drops. He’s looking thoughtful.

SUE (off-panel):          And I went through BO much TROUBLE to get it too! Remember that REPULSIVE looking man tried to buy it from us and wouldn’t leave us alone?

RALPH (thot):  Ahh-HA!

Panel 3:           Ralph is rubbing the drop of oil between his fingers, stretching out his nose to get a good sniff of the stuff. Sue is standing behind him, hands-on-hips annoyed.

SUE:     RALPH! You’re not LISTENING to me again!

RALPH:             I always listen to…sniff sniff!< you, love

RALPH 2:         Yep! It’s motor oil all right!

Panel 4:           Ralph is standing staring off into space, rubbing his chin thoughtfully as Sue tries to get his attention.

SUE:     Now, Ralph! You’re NOT thinking of going after tne thieves yourself!? The local authorities probably wouldn’t like…

RALPH:             Susie, dear, I HAPPEN to be a WORLD-FAMOUS SUPER-HERO! What do I need the cops for?

SUE:     You forgot to mention how MODEST you are, dearest.

Panel 5:           Ralph slipping behind a tourist bus parked nearby to change into his costume. Sue is standing there watching,

RALPH:             Truth is truth, Susie!

RALPH 2:         Besides, if I drag the local constabulary into this, we’ll be stuck here in Cairo FOREVER trying to cut through the RED TAPE!

SUE:     Wells…

Panel 6:           Ralph is in his Elongated Man costume now, walking away from Sue, stretching his legs so he can walk over the parked cars, He’s also stretching his neck backwards to plant a kiss on Sue’s cheek. Tourists in the background are staring.

RALPH:             I KNEW you’d see it my way, babe!

RALPH 2:         You grab a camel back to the hotel and I’ll meet you there later…with car in TOW—— if you’ll pardon the PUN!

SUE:     WHAT pun, Ralph?

PAGE THREE

Panel 1:           EMan is stretching his legs as he hurries down a side street, very narrow and lined with old, old buildings. His nose is stretched to the ground as he follows the trail of oil drops, Natives are reacting in amazement and shock.

CAPTION:        The city of Cairo has stood since 3200 BC, time enough, one would imagine, for it to have been WITNESS to mostly every STRANGE occurrence–

Panel 2:           EMan is stepping over a herd of startled sheep being herded into a pen by a shepherd, who is likewise startled.

CAPTION:        –But THIS is a sight to startle even the most HARDENED of Egyptian skeptics…

RALPH:             ‘Scuse me, folks!

RALPH (thot) 2:           Trail’s still FRESH! Good thing we rented the car from a SHODDY operation, otherwise it wouldn’t have had the oil leak–

Panel 3:           We’re in the desert now as EMan continues to follow the trail, the sun hanging high in the sky. The oil drops are now bracketed by tire tracks in the sand. EMan’s linked his fingers together over his head and stretched them to form an umbrella to shade himself from the sun. There are pyramids in the background.

RALPH (thot):  –And yours truly wouldn’t have a TRAIL to follow… AHH! TIRE TRACKS!

RALPH (thot) 2:           Eat your heart out, Sherlock Holmes!

Panel 4:           EMan is following the tire tracks which are headed for one of the pyramids in the distance. The sun is big and bright in the sky.

CAPTION:        For long hours the Ductile Detective follows the tire tracks in the sand, until…

RALPH:            BINGO! The trail leads right to that PYRAMID!

RALPH 2:         No doubt the perpetrators stopped there to DIVVY the BOOTY! Seems my luck’s still holding!

Panel 5:           Parked behind to the pyramid in the sand is what is left of Ralph’s car. All there is of the small foreign job is the chassis and frame. Everything that could possibly be removed is, from doors to fenders to hood to engine, etc. It’s stripped bare! Ralph is snaking his stretched body through the remains of the car, looking annoyed.

CAPTION:        But LUCK, alas, is NOT with the Elongated Man this time–

CAPTION:        A bad situation he has every INTENTION of rectifying!

RALPH:            For Pete’s sake! Ehe thieves really did a NUMBER on our car–they even took the LIGHT-BULB from GLOVE COMPARTMENT!

RALPH 2:         I get the feeling something’s not quite RIGHT…!

PAGE FOUR

Panel 1:           Close-up of EMan, his nose twitching like a sunovagun, as he looks thoughtfully at the off-panel car.

RALPH:            Yup, I THOUGHT so! There goes my magical, MYSTERY NOSE!

RALPH 2:         Hmmm! WHY would they bother to take EVERYTHING–even things that have no VALUE? Quite a PUZZLE this one–

Panel 2:           EMan has stretched himself real taaaallllll, into a human rubber observation tower, surveying the area around him…which is all desert with a couple of the pyramids thrown in for decoration.

RALPH:            –But one I’ll never solve standing here like a lump of SILLY PUTTY getting SOFT in the sun! So, if I may BORROW a saying from my buddy, SUPERMAN–

RALPH 2:         –UP, UP AND AWAY!

Panel 3:           Angling over EMan’s shoulder and down towards the ground we can see tire tracks in the sand made by a heavy truck. The tracks are headed off towards the horizon.

RALPH:            >Groan!< Not MORE tire tracks…PLEASE! This hot sun’s FRYING my brain and I THINK I’m developing an ALLERGY to SAND!

RALPH 2:         Oh, well, DUTY calls–

Panel 4:           His whole body stretching to give himself the maximum distancing power, EMan’s striding determinedly off in hot pursuit of the crooks.

RALPH:            –Besides, if I come back WITHOUT Susie’s gifts, I’ll NEVER hear the END of it!

CAPTION:        The relentless sun beats down upon Ralph Dibny as he continues his trek across the Giza Strip…

Panel 5:           Visible from behind a distant sand dune is the tail end of a truck sticking out. EMan is stretching neck far ahead of his running body to peek over the top of the dune.

CAPTION:        …And though his exact destination is anything but CERTAIN, each ELONGATED STEP brings him yet CLOSER to his quarry…

RALPH:            Hark! I think I doth espy the bad guys!

Panel 6:           Over the top of the dune, EMan’s head is looking at the rickety old truck hidden behind it. The truck is loaded down with the parts of EMan’s car and their luggage, etc. in the open rear.

CAPTION:        But…

RALPH:            SURPRISE, fellas! You’ve got COMPAN…HUH!? Nobody’s here!

Panel 7:           EMan is standing looking at the truck, deep in thought. Visible in the background is a pyramid, not too far away.

RALPH:            This’s making less sense every second! Why would ANYBODY rip-off a car, strip it clean–

RALPH 2:         –And then ABANDON the loot in the middle of nowhere?

Page 5

Panel 1:           EMan is searching through the stuff in the back of the truck, snaking his elongated body through the little nooks and crannies.

RALPH:            CORRECTION–they didn’t leave ALL the loot! The imitation SCARAB Susie bought for her mother’s MISSING!

RAPLH 2:         As Alice said, “CURIOUSER AND CURIOUSER”–

Panel 2:           EMan is striding confidently towards a pyramid in the background, stretching all the time.

RALPH:            –But AT LEAST I’m getting CLOSER! There’re no signs of truck or airplane tracks in the sand, so the crooks must’ve set out on FOOT!

RALPH 2:         Which means, they can’t have gone FAR–

Panel 3:           E Man is standing in front of the pyramid, a rather small one as pyramids go, looking up at it.

CAPTION:        “–And that PYRAMID is the best place to start my search!”

RALPH (thot):  Hmmm. Not much here to…HUH?!

OFF PANEL:     PLEASE, Achmed–allow ME to do it!

RALPH (thot) 2:           I don’t know WHO this ACHMED is–

Panel 4:           We are on the other side of the pyramid now. There are six Egyptian men there, all of them big, tough looking guys, Do ’em up in the local costume, but all of them have pistols hanging at their waists. These are Crooks #1-6. We see EMan’s head peeking at them from around one side. Crooks #1 and #2 are arguing.

CROOK #1:      No, no, Mohammad! It is MY duty to apply the SCARAB!

RALPH (thot):  –But I’ve got the feeling he’s JUST the man I’ve been LOOKING FOR!

Panel 5:           Close-up of E-Man, looking amused.

EMAN (thot):  Let’s see…there’s SIX of them with GUNS against ONE of me, unarmed!

EMAN (thot):  Hmm, maybe I’d better WARN them so they can send for REENFORCEMENTS! >Chuckle!<

Panel 6:           Crook #3 is standing with his back to the pyramid watching #2 and #1 argue off panel. From the left, from around the pyramid, is stretching EMan’s hand, tapping #3 on the shoulder.

OFF-PANEL:     But, Achmed–what does It matter WHO unlocks the pyramid’s TREASURE ROOM?

Panel 7:           As #3 turns in surprise towards the left, EMan’s other hand, clenched in a fist, is coming around from #3’s blind side, the right.

OFF-PANEL:     It matters to ME, Mohammad! It is MY job!

Panel 8:           EMan’s fist has slammed into the side of #3’shead as the other hand is enlarged and stretched into a large net to catch the falling body.

OFF-PANEL:     Very WELL, Achmed! But be QUICK about it!

SFX:     BOFF!

PAGE 6

Panel 1:           Big panel. Crooks #1, #2 and #4 stand facing the pyramid as #2 does something against the pyramid’s façade. Behind them, Crooks #5 and #6 are being lifted off the ground, amazed and kicking, by EMan’s arms stretching from over the top of the pyramid and over the heads of the others.

CROOK #2:      I must find the proper slot for the scarab in this stone which will UNLOCK the ancient TREASURE!

CROOK #1:      It goes THERE, Achmed!

CROOK #4:      No, Achmed–over to the left a bit!

CROOK #5:      Ehhh–?! AIIIIEEEEE!

Panel 2:           Close-up of Crook #4 is turning to look over his shoulder, looking surprised.

CROOK #4:      Did you SAY something, Abdul…? Huh?!

Panel 3:           The three remaining crooks are looking around them, a bit more than a little frightened, their guns in their hands now.

CAPTION:        The whispering winds of the Giza Strip is the only sound these men hear around them, But though they see or hear NOTHING, one thing is CERTAIN–

CAPTION:        –THEY ARE NOT ALONE!

CROOK #1:      A-Abdul–the others–are ALL GONE, Mohammad! What manner of DEVIL protects the pyramid’s TREASURE?

CROOK #2:      Su-superstitious NONSENSE, Achmed! There is no d-devil!

OFF-PANEL:     I wouldn’t say that, Mohammad–

Panel 4:           EMan is walking towards the Crooks, stepping over the pyramid on elongated legs. The Crooks are recoiling in fear at this sight.

RALPH:            –‘Cause you can BET your bottom SHECKLE I’M going to give you guys a DEVIL of a time–if you get my drift. SAND drift, that is!

CROOK #4:      AAAIIIEEE! Allah preserve this FAITHFUL SERVANT!

CROOK #1:      It…it IS a DEMON!

Panel 5:           The Crooks are firing wildly at EMan as they start to run away from him. His body is zigging and zagging his body to avoid the shots.

RALPH:            No, now, boys! Let’s put AWAY the guns and come along like GOOD little CAR-THIEVES!

CROOK #2:      FLEE, my brothers! The demon writhes like the SNAKE to avoid our bullets!

SFX:     KA-POW! BLAM! BLAM! POW!

Page 7

Panel 1:           The fleeing Crooks are looking over their shoulders at E-Man, terrified, as they run. He is stretching his arms over their heads and forming a block with his stretched out, expanded hands, which they ‘re about to run into.

RALPH:            SNAKE!? Hey, now that’s getting PERSONAL, Abdul! What’d you think my MOTHER would have to say about that, for cryin’ out loud!

Panel 2:           The crooks are running into EMan’s outstretched hands/barrier, bouncing backwards on their tushes to the ground.

SFX:     WHUMP

CROOK #1:      The demon has us TRAPPED, Muhammad! What shall we DO!

CROOK #2:      We must RUN–ESCAPE the demon’s FOUL TOUCH!

RALPH:            MORE insults? You cut me to the quick!

Panel 3:           E-Man has his fingers stretched around the three Crooks, holding their arms tight to their sides as they struggle.

RALPH:            I guess you don’t want to PLAY anymore! In that case, the time has come to turn you over to the COPS–

Panel 4:           Close-up. Using his fingers like tweezers, EMan is plucking the scarab from one of the Crook #1’s fingers. (A scarab is a gemstone formed in the shape of a beetle.)

RALPH:            –But FIRST, I want back what’s MINE–

Panel 5:           EMan is holding the scarab between his fingers before him to examine. The other crooks are still trussed up in his elongated fingers.

RALPH:            –AND an explanation of just what the HECK is going on here! I like a mystery, but THIS is too much!

CROOK #1:      I…I will tell you, demon…if you SPARE my miserable life!

Panel 6:           Close-up of Crook #1, looking very scared.

OFF-PANEL:     Sure, why not? I’m feeling GENEROUS today!

CROOK #1:      The SCARAB, oh demon–it is the KEY to the SECRET TREASURE room in this pyramid, a MONUMENT to the boy-king, TUKATCH!

CROOK #1 2:   None have ever been able to find the treasure–UNTIL NOW!

Panel 7:           E Man is stretching his arm holding the scarab towards the pyramid as he continues holding the Crooks in his elongated other hand.

CROOK #1:      We have searched for this ANCIENT scarab for YEARS–and we almost HAD it, until some AMERICAN lady bought it before we arrived!

RALPH:            That was no lady…that was my WIFE!

Page 8

Panel 1:           Close-up of EMan’s hand as it places the scarab in an indentation in the stone.

OFF-PANEL:     And when Susie REFUSED to sell it to you, you STOLE our car to get it. But…WHY did you DISMANTLE the car like that?

SFX:     clik!

Panel 2:           E-Man is looking at the pyramid as that large stone it starts to swing open.

CROOK #1:      Had we merely stolen the scarab someone might have suspected our motive! We wanted to make it appear to be simple car theft.

RALPH:            Man, you guys sure got UNLUCKY with your choice of VICTIMS!

RALPH 2:         Okay! Now let’s see what this TREASURE looks like!

SFX:     CREE-AK!

Panel 3:           EMan is looking into the open chamber in the pyramid, laughing. The others are visible behind him, looking around him, curious.

RALPH:            HA! HA! HA! Oh, guys–you’re NOT gonna believe what you went through all this TROUBLE for!

Panel 4:           Angling over everybody’s shoulders, we see the interior of the treasure chamber, and it’s completely empty, except for a bunch of cobwebs.

CROOK #2:      BY the hand of Allah! I-it is EMPTY!

RALPH:            HA! HA! Well, you’ve got to admit ONE thing; even though there isn’t anything here–

RALPH 2:         –This is STILL PRETTY RICH! HA! HA! HA!

RALPH 3:         Okay, guys, let’s wake up your sleeping buddies and head back to the trick–

Panel 5:           We’re back next to the pyramid where the chassis of Ralph’s car was left. EMan is leaning comfortably against the side of the pyramid, watching the six crooks at work as they work at putting his car back together, sweating under the hot sun. The Crook’s truck is parked nearby. To insure they don’t split, Ralph’s boots are off and his elongated toes are wrapped around their ankles.

CAPTION:        “–Because we have one stop to make BEFORE I turn you over to the police!”

RALPH:            …And THAT’s not going to be UNTIL you’ve put this car BACK TOGETHER as good as NEW!

–END–

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Paul Kupperberg on June 25th, 2019

In 1988, I wrote a 4-issue PEACEMAKER miniseries (based on the original Charlton Comics character, created, written, and drawn by the late, great Pat Boyette), which featured art by Tod Smith and Pablo Marcos, but another deep dive into the files reveals the following proposal for an ongoing PEACEMAKER series that I pitched, apparently after the cancellation of CHECKMATE #33 (January 1991), where the character had been appearing since his reintroduction in VIGILANTE a few years earlier. The new series would have opened after disappearance of Christopher (Peacemaker) Smith and the introduction of a new man-behind-the-silly-helmet, Richard Carter. Had it been picked up, the new PEACEMAKER series would have gone something like this…

He loves peace so much…he’s willing to kill for it!

         PEACEMAKER is missing in action, presumed dead. During a Checkmate! mission in the European nation of Austanburg (CHECKMATE #33), the chronically unstable Christopher Smith blew his cork but good and disappeared. The last any of the good guys saw of him was as his assault helicopter crash landed; in the heat of battle, nobody was able to confirm whether Peacemaker was aboard the downed chopper.

         Smith hasn’t been heard from since, so it’s assumed that he perished in the assault. Something of a loose cannon in the espionage community for his single-minded pursuit of terrorists (and his belief that he was under the influence of his long-dead father, World War II Nazi concentration camp commandant Wolfgang Schmidt), Christopher Smith’s death wasn’t viewed as any great inconvenience to Checkmate!; he was simply more trouble than he was worth at times.

         That view, however, wasn’t shared by the personnel of Pax Institute, Smith’s Geneva, Switzerland based organization dedicated to promoting peaceful alternatives to potentially violent world situations, and the study and treatment of terrorism and its victims. In addition to its legitimate pursuits, Smith used Pax as a cover for his Peacemaker activities.

         With Smith presumed dead, the Institute was granted conservatorship of his vast estate to continue its work… and then someone came up with the bright idea of “creating” a new Peacemaker to take Christopher Smith’s place.

PEACEMAKER #1 (Charlton Comics, March 1967) by Pat Boyette

PEACEMAKER II: Nora O’Rouke (Smith’s one-time assistant, now head of Pax Institute) believed in Smith’s intent, if not in the actual execution of his work as Peacemaker. What’s needed, she reasoned, is someone with the first Peacemaker’s skills in the body of a sane and reasonable agent. And, rather than him operating as a loner, the new Peacemaker would be a public figure, a recognized agent of Pax Institute, complete — if she can swing it — with the sanction of the United Nations!

         Nora O’Rouke relocates Pax from Switzerland to New York city, creating a new image for the organization by immersing it in the global politics of the day. The world is undergoing massive changes in the 1990s. In Eastern Europe, the Middle East, Western Europe… each day brings dramatic new changes to the world order, making it more important than ever to bring a reasoned, neutral party to help mediate sensitive situations. Pax Institute is able to sucessfully involve itself in several such matters, gaining credibility in the media, the public eye, and the international diplomatic scene.

         While working on Pax’s public image, the equally important work of selecting a new agent to assume the role of Peacemaker went on behind the scenes. Through government contacts in the intelligence community, Nora O’Rouke had access to the personnel files of several branches of the intelligence services. She chose, from among the scores of candidates, Lt. Cmdr. (Ret.) Richard Carter, a 36-year old agent with the National Bureau of Investigation (NBI). Carter’s qualifications to fill the role are exemplary in terms of experience, psychological profile, and a commitment to the pursuit of peace.

         Carter was born in Rome, Indiana, a small farming community on the Kentucky border. Carter was the second of four children, born to parents who embodied solid American values. His father owned a medium-sized family farm and he raised his children to believe there was a reason to raise the American flag in the front yard each morning, that the celebration of the Fourth of July should mean more than an excuse to shoot off fireworks, that Thanksgiving has meaning beyond big dinners and televised football games. He taught his children to do what was moral and right and to never turn a blind eye to injustice.

         Carter came to believe in that as well; as much as he might have liked to have denied it all in some fit of youthful rebellion, he found it hard to find fault in a philosophy that embraced even something as cliched as “truth, justice and the American way.” Richard grew up an All-American boy in an All-American life, working on the family farm, studying hard to graduate near the top of his high school class and achieving some local fame (much to his discomfort because of a relatively shy nature) in athletics, lettering in football, track and basketball. In fact it was sports that afforded him the opportunity to attend college on a football scholarship, to Indiana’s Ball State University, where he majored in political science.

         Carter hoped to enter into government service of some sort and saw a possible path to achieving that through the military. After graduation from Ball State, he enlisted in the Navy, progressing rapidly through the ranks to Lieutenant Commander in the SEALs (Sea Air Land) special forces and, finally, an assignment to Naval Intelligence, from which he was recruited for the National Bureau of Intelligence (NBI).

“The Peacemaker is always well armed” by Pat Boyette

         As the new Peacemaker, Carter will serve as more than just a field agent pursuing Pax’s goals. The Institute’s plans call for their new Peacemaker to be a public figure, the literal poster child for world peace and understanding. Pax will merchandise their hero, plastering his image across the media, on t-shirts and coffee mugs, with Peacemaker action figures and lunch boxes. The whole nine yards, and not exactly Carter’s cup of tea. As much as he believed in what Pax was doing, he’s used to his work being of a more secretive nature, as it was when he worked in the field for Naval Intelligence and the NBI.

PEACEMAKER: YEAR ONE

The first year of PEACEMAKER features the introduction of the new Pax Institute and the new Richard Carter Peacemaker. Carter starts off as an idealist, striving to be one of the world’s true good guys in spite of the public spotlight Pax has placed him in. He believes Pax has the best interests of the world community as its reason for existing and — as uncomfortable as the attention makes him — he’s willing to play the straight-up, square-jawed, All-American hero for the world stage.

         But as the story progresses, Carter begins to detect cracks in the seeming solid facade of Pax Institute. Pax is supposed to be an independent agency, free of any influence by governments, special interests, or individuals… but that’s not the case. Carter first begins to question the missions he’s sent on: as much as he wants to keep on being the good soldier he’s always been, he’s unable — in good conscience — to do so. While the objectives seem politically correct, there’s just something about the way he’s told to go about his work that’s suspect.

         The Carter Peacemaker begins to question his orders… and from questioning the orders, it’s a short leap to starting to take matters into his own hands, pursuing his own avenues of investigation and running missions the way he sees fit as opposed to the way he’s told. At the same time, his methods are getting more and more brutal as he goes along; Carter started out as an All-American hero. He’s turning into something almost as bad as his predecessor.

         Pax sees this as trouble… especially since Peacemaker’s actions are beginning to spook its supporters and backers. Of course, Pax isn’t as lily-white as Carter originally believed; it’s unrealistic to believe that the organization could survive in the politically-charged realm it’s chosen without making some political/moral concessions. The moment Pax went looking for financial support from the private sector (as was necessary to finance its expansion), it was well on the road to compromise. Perhaps it’s nothing major (although that remains to be seen), but Carter doesn’t believe that Pax would have stopped with the small lie. The organization is pursuing the interests of its backers and supporters, often in opposition to the best interests of their stated goals. Pax sees this contradiction as a small price to pay for the sake of the bigger picture.

         As things progress, Richard Carter grows more uncontrollable, the fabric of Pax Institute continues to unravel… and the Institute is forced to take drastic measures. Ross Llwellyn (see SUPPORTING CHARACTERS below) is dedicated to Pax’s work — one of those pragmatists willing to make the small compromise for the greater good, and, as a one-time friend and employee of Christopher Smith’s Pax Institute, he’s not willing to allow Carter to destroy what his “late” friend created. Smith may have been insane, but he managed to achieve something of importance, both with Pax Institute and as Peacemaker. Llwellyn is certain Smith would agree with him, were he still among the living.

         Surprise!

         He is, and Ross Llwellyn is the only person alive who knows the whole story, which goes something like this: For several years, Christopher Smith was a reluctant and tortured hero, driven by the childhood trauma of seeing his father commit suicide and the subsequent knowledge that his father had been a member of the Nazi SS, in charge of a concentrate camp where hundreds of thousands of innocents had lost their lifes. Christopher had been involved in atrocities of his own, in Viet Nam, and was convicted for his crimes. In Leavenworth, he was chosen to participate in a top secret government project to create a corps of super-soliders, trained to the peak of their abilities and supplemented by the latest in cybernetically controlled weapons. When Project: Peacemaker was discontinued due to lack of funding, Christopher fell through the cracks and was able to walk out of the Project’s training camp to freedom. He set up headquarters in Geneva, Switzerland, backed by the manufacturing fortune he’d inherited from his father.

PEACEMAKER by Walter Simonson, from THE CHARLTON BULLSEYE #4 (1976)

         What no one could know was that the cybernetics that controlled Smith’s Peacemaker weaponry was slowly but surely driving his already damaged psyche over the brink. As a result, Smith found himself driven by the aforementioned hallucinations of his Nazi SS father to combat terrorism with singleminded brutality. Finally, during the mission in Austanburg, Smith cracked wide open and fled, unable to deal any longer with the horror show that had been running inside his head all these years. Smith had to escape, leave it all behind or be destroyed. So he discarded the Peacemaker garb and fled, with Llwellyn’s help, to South America, losing himself in the deepest, darkest rain forest he could find to begin his long, painful recovery. The cybernetics are now causing the a similar sort of violent activity in Carter, and with his actions threatening the entire Pax Institute/Peacemaker legacy, Llwellyn believes that Smith is the only man capable of taking on Carter.

         Smith has effectively cut himself off from civilization in South America. He’s got a lot of past to work through, and he’s found a reason for his life out here in the middle of nowhere: helping the locals protect the rain forests from destruction. But he can’t, for personal reasons, ignore Llwellyn’s call. So he goes to help out.

         The climax of the first year’s storyline has Christopher Smith taking on Peacemaker in one-on-one combat. Carter is on the verge of blowing the whistle on Pax Institute when Smith makes his reappearance, and he’s determined to see that the truth gets out on its mismanagement and compromised agenda and he believes Smith is out to protect Pax from this revelation.

         In truth, Smith is testing Richard Carter. Smith wants to be sure Carter is worthy of the Peacemaker heritage… and that Carter doesn’t fall into the same trap that nearly destroyed him! He doesn’t give a whit about Pax Institute; governmental and quasi-governmental organizations such as Pax are subject to the sort of abuses Carter seeks to reveal, the same sort of institutionalized thinking that allowed Smith to continue to operate even though it was costing him his sanity. What he cares about is that a sane, rational man, a loner not hampered by regulation, be able to operate to combat the true threats to world peace and prosperity.

         Smith whips Carter, but only just… and rather than deliver the expected killing stroke, Smith steps back. The fight was to see if Carter had what it took to be the new Peacemaker, that he wouldn’t disgrace the name… or Smith will be back, and next time he won’t back off! Oh, yeah, and do something about the costume’s cybernetics before they drive you totally whonky! Smith leaves Carter to his own devices — after turning over the keys to old Swiss chalet headquarters and the account number of a Swiss account to finance his work — and returns to his new rain forest home. Carter blows the whistle on Pax; Pax collapses; the cybernetics are fixed; and Carter continues operating as the new Peacemaker, under his own steam, and to hell with anybody who seeks to control his actions.

         And, while he does have the cybernetics of his costume fixed, Richard Carter hasn’t been totally unaffected by the old cybernetic systems: he’s become rougher, just that much more brutal. Not anywhere near the savage the old Christopher Smith Peacemaker was… but enough to make mercy and self-restraint a difficult concept for Carter to grasp.

         Enough to make the new Peacemaker an unstoppable engine of destruction against those who threaten the peace and security of the world. Enough to make Richard Carter a man who loves peace so much… he’s willing to kill for it!

PEACEMAKER versus everybody, from VIGILANTE #38 (February 1987) by Tod Smith and Rick Magyar.

SUPPORTING CHARACTERS

NORA O’ROUKE: A former special agent and Local Director with the FBI, Nora O’Rouke came to work as Christopher Smith’s personal assistant in running Pax Institute and took over the reigns of the organization after his death. Nora joined the Bureau directly out of law school out of a sense of duty and patriotism; graduating at the top of her class from Harvard Law School, she could have gotten rich practicing in the private sector but believed she could do far more good for the country by serving it rather than feeding off the system. As a woman in the decidedly male dominated intelligence field, she had to work harder and be better than anybody else to rise through the ranks, but she was willing and more than able, eventually being appointed as the first woman Local Director in the FBI.

DR. BRIDGETTE D’ABO: Dr. D’Abo — one of Europe’s leading experts in combat-related stress — is a former employee of Checkmate!, where she served as Christopher Smith’s pyschiatrist. With Smith’s death, she was invited to join Pax as a special consultant for its new Peacemaker Project as an expert in the psychological problems associated with the work.

Ross Llwellyn: Ross Llwellyn is another former employee of Christopher Smith and his activities as Peacemaker. A one-time Mission Specialist for British MI-5, Ross is a master strategist in intelligence matters, with a wide range of contacts in the espionage communities of the world, either through his contemporaries (Ross is on the far side of 70), or through his students… or the students of his students.

DR. SANJAY JINNAH: Dr. Jinnah was a weapons designer for a British corporation based in his native India when he was first approached by agents of blackmarket arms dealer Emil Bork to work for Bork’s criminal organization. Jinnah at first refused, but Bork wouldn’t take no for an answer and kidnapped Jinnah’s wife and children to force the scientist’s cooperation. Jinnah had no choice but to comply with Bork’s wishes and he was under the criminal mastermind’s control for two years before learning that his family had been killed almost immediately after being kidnapped. Jinnah escaped Bork’s control soon after that discovery, vowing not to rest until he gained vengeance against Bork. Jinnah has since put his knowledge of weaponry and advanced cybernetic systems to use in the war against Bork and his ilk for P.I.’s Peacemaker project.

THE FIGHTIN’ FIVE: The Fightin’ Five are a team of freelance mercenary soldiers, each a highly trained commando, with a strong socio-political conscience. In the course of the first year or so of PEACEMAKER, the individual members of the team will be recruited into the Pax fold. But while they can rarely agree among themselves on most issues, one thing they are united in is their belief in the work of P.I. and their dedication to Peacemaker.

•• Captain Hank Hennessey: Hank Hennessey was a highly decorated career U.S. Special Forces officer who was discharged after a training exercise accident cost him the loss of an eye. Unable to adapt to civilian life, Hennessey embarked on a career as a mercenary, his abilities making him much sought after by governments and political groups the world over. Hennessey, however, wouldn’t accept just any assignment; he would not work for dictators or governments or groups responsible for human rights violations and oppression. This rigid moral code earned Hennessey a lot of powerful enemies over the years, but he would sooner risk that than compromise his beliefs. He is hired on by Pax to serve as their military consultant, as well as to apply his expertise to the Peacemaker Project. Hank Hennessey is a brilliant military strategist with an unerring instinct for operations planning and execution.

•• Sonya Suvorov: The Russian born Sonya was a KGB agent assigned to the New York-based Soviet Mission to the United Nations. Several years ago, her exposure to the finer things available to those who embrace the “American way” of life led to her becoming disenchanted with the Soviet system and she defected, but not necessarily to become an American. Instead, she set out to utilize the skills learned in the KGB in the freelance marketplace, becoming a much sought after mercenary special agent and soldier. Sonya’s dedication to the Fightin’ Five comes out of her feelings for Peacemaker more than from any team loyalty: she sees Richard Carter as some sort of perfect warrior, the ideal mate for one with her own abilities. Sonya is highly trained and skilled in espionage and undercover techniques, as well as being an expert hand-to-hand combatant.

•• Thomas “Tom-Tom” Blake: Tom-Tom served under Hank Hennessey in the U.S. Special Forces and followed his C.O. into the private para-military sector after the latter’s discharge. While Tom-Tom isn’t the most intelligent man in the team, he more than makes up for it in raw brute strength and his ability to master any weapon he gets his hands on, no matter how complex a system he’s confronted with. Tom-Tom has an almost puppydog-like loyalty to his friends and comrades, especially Hank Hennessey. He also has a deep and abiding loyalty to Sonya, albeit for completely different reasons, but she only has eyes for Peacemaker and tends to treat Tom-Tom like a somewhat less than bright younger brother.

•• Henri “Frenchy” Fox: Frenchy was a member of the elite French secret service, the Direction Generale de la Securitie Exterieure, which he joined following his service in the French military. Frenchy is a computer expert, but his desire to become a glamorous James Bond-like secret agent caused him to quit the DGSE, which felt he was too valuable to risk in the field. Frenchy wanted to live the extravagant lifestyle of wine, women and song (especially women), but shortly after going freelance as a mercenary agent, he found that he was much more skilled dealing with computers than with field work. While he still affects the suave, debonair front of a storybook spy, Frenchy is far more effective as the team’s computer and communications expert.

•• Herbert “Granite” Gallero: Wrongly accused of deserting his crew and leaving them to their deaths following the crash of their bomber in the Canadian Rockies, Royal Canadian Air Force pilot “Granite” Gallero was dishonorably discharged and left his native country in disgrace. Gallero spent the next several years as a bush pilot in Africa, although he was more often at the bottom of a bottle of gin than in the cockpit of his plane. Granite eventually pulled himself out of his own personal pit by proving his abilities as a pilot when he assisted Hank Hennessey, who was on a mercenary mission in Africa. Hennessey believed in Granite, giving the pilot (who can fly just about anything with wings or propellors) the confidence to get back into his life, although he lives with the constant fear that he’ll someday let his comrades down the way he believes he he let down the members of his bomber crew in Canada.

VILLAINS and ADVERSARIES

DR. TZIN-TZIN: As a child in his native Tibet, Tzin-Tzin had a vision that he was latest incarnation of the Dalai Lama and that the man who was then installed in that exalted position was a fraud. Tzin-Tzin’s parents — who had been told at his birth that their only child was destined for greatness — believed their son’s vision, as did a small following who gathered around the child. However, the followers of the true Lama took offense at what they saw as Tzin-Tzin’s blasphemy and tried to have the pretender killed, but he was spirited out of Tibet to save him from assassination.

         Tzin-Tzin never abandoned his dream of power. His bitterness at being denied what he saw as his birthright only increased his determination to see that dream fulfilled. In 1959, when Tibet’s Chinese masters repressed Buddhism in Tibet and forced the 14th Dalai Lama into exile, Tzin-Tzin and his followers staged an attempted coup to replace him, but once again failed to achieve power. As he grew into young manhood, Tzin-Tzin enlarged the scope of his vision, believing his failure to achieve power in Tibet meant that he was destined for even greater glory: domination of the world. As the reincarnation of a great spiritual power, he believes himself beyond the laws and ethics of mortal men.

         Dr. Tzin-Tzin will serve as the new Peacemaker’s major adversary, a Fu Manchu-style villain with his fingers in virtually every slice of the criminal pie. In addition to possessing a brilliant mind, Tzin-Tzin is a master of hypnosis, able to bend virtually anybody’s will to his own with little more than a look. With the help of these skills, Tzin-Tzin plans to build his world-wide empire, using whoever he needs, through any means possible, including the sale of guns, drugs and human beings, and the utilization of meta-human and costumed mercenary agents, including:

•• Urumi: Urumi (named after his weapon, the deadly four-tailed “spring-sword,” a weapon used in the practice of Kalarupayit, a martial art of southern India) is an assassin who sells his Indian martial artist’s talents to the highest bidder. Urumi is a fierce combatant, schooled in Kalarupayit since childhood. He learned all his master had to teach him… except for the high moral lessons that are a large part of the training.

•• Shadowdancer: Shadowdancer is Benjamin Cross, empowered with the ability to use the smallest bit of shadow or darkness to bend lightwaves around himself in such a way as to make himself invisible. As Shadowdancer, he actually blends in with background, like a chameleon, seeming to become part of whatever he’s hiding against.

•• The Archer: As a boy, Roger Archer’s over-protective mother wouldn’t allow him to play with a real bow and arrows. Roger idolized Robin Hood and Green Arrow and wanted to grow up to be heroes just like them, but had to be content with toy bows and plastic suctioncup-tipped arrows. He became proficient with these toys and found, when he was old enough to try the real things, that he was absolutely hopeless with a real bow and arrow. He didn’t let that stop him from emulating his heroes, developing an arsenal of plastic suctioncup arrows tipped with a variety of chemical and toxic patches to use against felons. Far from the most stable individual, Archer found himself siding with the criminals he thought he’d wanted to catch and decided to join them.

•• Slipstream: Slipstream — a recipient of powers courtesy of the Invasion! meta-gene — is able to open small time/space warps around herself and teleport any part of her body (fist, head, leg) from one place to another, within a limited range.

EMIL BORK: German-born Emil Bork entered the criminal underworld for one of the oldest of reasons: greed. Growing up in the poverty of post-war East Germany, Bork was determined to claw his way out of his desperate situation no matter what it took or who got hurt. By the age of 13, Bork was working as a go-fer for members of the country’s blackmarket; by age 19 the ruthless young man was running most of East Berlin’s blackmarket trade. A few years later, Bork escaped East Germany with a small fortune in gold, which he parlayed over the next several years into a massive fortune, all of it acquired in the munitions underworld.

         By the present day, Bork is one of the biggest illegal arms dealers in the world, wealthy beyond anything he could have dreamt of as a child… but with a pathological fear of losing his great fortune and returning to the poverty of his youth. Bork will do anything to see that never happens and that fear has shaped him into the ruthless, murdering head of a worldwide network of allied terrorist and underground organizations a man totally without morals or ethics. His only criteria for dealing with a client is the color of their money.    

SAFAVID: Safavid is the “secret weapon” of the Iranian government’s secret police, a meta-human agent who gained his powers as a result of the meta-gene produced during the Invasion! Safavid possesses the powers of the desert, able to generate blinding, choking heat and turn himself into swirling sand, which he can control to create smothering dunes or killing sandstorms.

MR. FLOWERS: A freelance assassin whose eclectic selection of methods of execution virtually guarantees that his handiwork will not be linked to a single killer by authorities used to looking for patterns. Flowers is an expert in poisons and herbs which kill undetected, making death seem to occur by natural causes, as well as in arranging “accidents” to take his targets. Flowers enjoys the diversity and challenge of his work and takes great pride in his capabilities.

SCYTHE: Peacemaker’s Soviet counterpart, Scythe is under KGB control, an agent armed with the latest Soviet advances in cybernetic weaponry. Scythe’s activities have been given a high priority by his superiors as he was created to deal with the growing drug problem in the Soviet Union. Scythe’s existence and his mission is top secret as the official Soviet position is to deny the drug problem exists.

VIGILANTE #36 (December, 1986) by Mike Grell.

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Paul Kupperberg on June 22nd, 2019

Christopher J. Priest (the artist formerly known as Jim Owsley) is one of my favorite people and favorite writers, a friend since the late-1970s when I was a writing for Marvel’s Crazy Magazine and he was the assistant editor thereof. We worked together on staff at DC Comics for a couple of years, and we wrote for one another’s editorial offices. One of the projects I did for Jim was a sequel to my 1980s sword and sorcery series, Arion, Lord of Atlantis (November 1982 – September 1985), originally submitted to the powers-that-be as Arion, Lord of Order, with the second draft resubmitted under the title Arion: Darkworld (as explained in Owlsley’s cover letter below), and ultimately published as Arion The Immortal (July-December 1992).

My first pitch to Jim was a pretty conventional sword & sorcery jobby, but Jim didn’t (and still doesn’t) do “pretty conventional” comics. He did off-kilter, what-the-heck-is-going-on-here comics. In his own writing, he’s the master of the literary mindfuck and loves to keep his readers off-balance as they find out that what they thought they knew was going on actually wasn’t. (Later, when I was an editor in DC’s licensed publishing department, I hired Jim to plot, and write one of, a trilogy of Green Lantern novels; his prose in Sleepers: Book Three (iBooks, 2005) is even better than his comic book writing.)

Anyway, Jim waved off my conventional sword & sorcery jobby and repeated to me some sage old writing advice: “Write what you know.” For a guy who’d written Conan the Barbarian, he had no tolerance for the flowery language of sword & sorcery; instead, we worked out a series that took place in what was then the current New York City and featured a bunch of cranky old folks who complained about everything. Talk about writing what I knew…! I’d been born and raised in NYC and I had the perfect models for the cranky old gods: the cranky old Jewish relatives I’d grown up with around the kitchen table in Brooklyn.

The result–submitted on April 1, 1991–is below. A couple of observations: While for historic purposes, I present these proposals pretty much as originally written (I’ve corrected some spelling and a few of the more embarrassingly egregious grammatical errors), this one reads particularly clunky to me and could have used a good polish, but it seemed to have gotten the job done. Also, shout-outs to Ron Wilson, the DC and Marvel veteran who took on pencilling the wackiness, inker Jerry Acerno, and cover artist Randy DuBurke, an artist I always thought should have achieved far greater recognition than he did in comics.

Editor Owsley’s 4/1/91 cover letter to the editorial review team ( that would be passing judgement on the DARKWORLD proposal.

ARION: DARKWORLD (aka ARION THE IMMORTAL)

Proposal for a 6-issue miniseries by Paul Kupperberg & Ron Wilson

The King of the World lives on the 13th floor of the Carnegie Hall building, back in the twisted maze of cluttered, broom closet-sized offices inhabited by folks from all walks of life. An eccentric older gent, The King of the World is crammed into a 6′ x 9′ room jammed full of memorabilia and trivia from bygone times, totally at peace with himself and his world. The King of the World makes his living scamming the rubes at three-card monte and chess at the Port Authority bus station and in Washington Square Park. His friends are the street people and the homeless as well as the professionals and Yuppies occupying the catacombs above Carnegie Hall.

The King of the World’s best friend is a young girl, the daughter of one of the professionals renting office space in the building. Amanda has literally grown up around The King of the World, blossoming into a nubile, leggy blonde for whom The King of the World could really go…if only she wasn’t like a daughter to him. She has dinner with him often, makes sure he takes his vitamins and helps him with his chores.

The King of the World’s arch-nemesis is an ancient God of Chaos. He runs a deli down on West Houston. Just to tick him off, The King of the World goes down to The God of Chaos’ deli every day for lunch. And never leaves a tip.

The King of the World’s life was complete and pretty much the way he wanted it, until Darkworld began falling asleep again to dream the Dream that gave birth to all Atlantean magic, including the foul, evil supernatural creatures that once terrorized primitive mankind countless millenia past. Darkworld was the source of the great mystic energy, the mana, The King of the World once drew on to battle the scourge of evil. But that was more than forty thousand years ago.

When The King of the World was known as Arion, Lord of Atlantis.

With Darkworld once again dozing off, the Atlantean magic is reactivated and Arion, the immortal King of the World is able to again draw on its power, which instantly brings back his lost youth and vigor. And draws him into an intrigue of epic proportions, not to mention the attendant moral dilemma when the young girl he befriended in her youth falls for the dashing, heroic sorcerer Arion and turns to the “old” King of the World for advice and counsel. He’s pretty smart, what with possessing a wisdom born of the ages, Arion doesn’t have clue one how to deal with this particular romantic “triangle.”

Of course, if Arion can be restored, so can his two greatest nemeses, The God of Chaos and Arion’s likewise immortal evil brother Garn, eventually tap into the Darkworld magic and return to their former evils. Magical, mystical sword and sorcery in Times Square?

Sure, why not?

Well, for one thing, Arion doesn’t want a return to those thrilling days of yesteryear. He likes his life the way it is and, except for Amanda, he’s worked at avoiding involvement with individual humans. Why bother, when all they’re going to do is die on him after a few short decades?

Besides, in spite of their surface resemblance to the Atlanteans of old, the mankind of today were, in ancient days, primitives known as “sub-men,” just one evolutionary step up from apes. His people, Homo magicus , ruled the Earth a million years before Homo sapiens even learned to walk upright. Since then, the primitives have evolved into the mankind of today, while the majority of Homo magicus either died off or evolved into different races of beings, either here on Earth as the residents of modern-day Atlantean, or as the beings who inhabit the other-dimensional realm of Warlord’s Skartaris.

That’s not to say he’s got anything against mankind per se; he’s morally well above that sort of behavior. Sure, maybe in the olden days, when he’d been full of rage, fighting the forces out to destroy his world and railing against the deities using him as a pawn in their cosmic games, he might have harbored those prejudices. But after that world was lost by the destruction of Atlantis and the vanishing of its own particular brand of magic (which differs in origin and source from the magic utilized by DC’s other supernatural characters), he found himself in the position of having to accept his lot or go mad. Arion accepted and, through his wanderings, picked up bits and pieces of various religious and ethical philosophies as he went, often from the lips of the masters espousing them.

Immortality gives a man a long time to mull over life and, long before now, Arion became quite the together, unflappable Zen-master, banishing bitterness from his soul, accepting and at peace with himself and his situation. Cursing the fates that brought him here won’t change anything so why not just take things as they come, even when what comes is his building going condo and, unable to afford the purchase price, his eviction.

But he never expected to have to accept a crisis of world threatening proportion and the return of his long-lost Atlantean magical powers and youthful vitality.

And this when he’s thought he’d found his niche and a measure of peace.

Arion never knew what caused the collapse of Atlantis and the depletion of its special brand of magic and 40,000 years of wondering hasn’t brought any answers, so why continue to sweat it now? But he’s learned that with patience comes resolutions. That’s the way karma works. In the case of this particular mystery, however, karma has a slew of surprises up its twisted sleeve, including the aforementioned return of Arion’s vitality and his magic. What happens is this:

Darkworld, the other-dimensional source of the Atlantean magic, had been, in fact, the dream-state of a vast Cosmic Consciousness, a being of such universal proportions and power that its dreams were able to construct the entire reality of Arion’s Atlantis. Due to its sheer magnitude,

the Being existed outside of time and space as we know it, and for it the million-year snooze that “created” Atlantis was a mere catnap, the 45,000 year stretch between the end of the Empire and today a “momentary” disruption of its rest.

But now the Being is settling back to sleep, starting to dream anew the Dream of magical Atlantis. This has all sorts of severe, chaotic ramifications in the world, including the disruption of things scientific, the gradual reintroduction of Atlantean magic as the dominant natural force, and the beginning, in some small, isolated areas of New York, of humanity’s reversion back to sub-man status… although the latter’s barely noticeable in this city.

That’s bad news for humanity and for Arion. He went through a lot of grief to accept what he’s become and likes the life of no hassles, no worries and no dangerous heroics threatening his health. Besides, this is no longer “his” world; it belongs to mankind, let them deal with their own problems. And if they or their super-heroes can’t handle this crisis, it’s no skin off his nose. As an immortal, he’d just keep right on going no matter what state the world is in.

But that’s all just philosophical abstraction and try as he might, he can’t manage to plug Amanda Crowley into the abstract. For all that he feels about humanity in general, he can’t leave Amanda to the wolves. So even though he’s no longer a hero, well past a time he might even consider playing that game again, he has the power to help her and that means he can’t turn his back on this. He’s a man caught in an extreme situation granted the power to take action by shedding the facade of an old man and resuming, for a time, the life he had long ago left behind as The King of the World.

But once this thing is over and done with, it’s back to the wrinkles, white hair and Salvation Army clothes.

Except it doesn’t work out that way. Arion’s goal (and the story of the first six issues) is to keep the Atlantean magic from taking over the universe again. Sure, it’s tempting for him to contemplate what could be if the Atlantean era were to return, but in the end he decides he’s lived that life already and prefers the quiet of this one. But in order to keep his status quo’ed, he’s got to take up the old ways again, discover what the problem is and, with that knowledge, take action against the Being responsible for this hassle.

So that’s what he does, entering the Darkworld dimension for the first time in more than 40,000 years to find the Being and attempt to wake it from its sleep. But for all his renewed magical power, Arion isn’t a match for the Being. especially with Garn playing the other side to keep Arion from succeeding so that the old days can return and is only partially successful. The Being winds up in a catatonic state, preventing the Dream from being fully realized but still letting some Atlantean magic back into the world.

After that’s done, Arion finds himself caught between a rock and a hard place: the magic is there to use even though he prefers being the old man in his Carnegie Hall apartment, but the reintroduction of the mana has unleashed enough weirdness into the world that he feels obligated to act as a “magic cop” to protect what he’s invested so much energy in preserving from the likes of Garn, Chaon, and other such demons and deities now back in full sorcerous fettle.

But while he has to play the hero, Arion’s not giving up his “old man” life, friends, or alter ego’s Carnegie Hall apartment. On the plus side, his magic gives him the wherewithal to come up with the purchase price of the condo-ized apartment, as well as the ability to magically “customize” it, turning the single tiny room into a zone of inter-dimensional space which makes it, in effect, as large as he wants it to be and enables him to “change” its location at will without affecting the real space surrounding it.

Chaon doesn’t turn out to be quite the worry Arion thought he would. In fact, The Atlantean God of Chaos feels no need to return to his old tricks. Even as the god of Chaos, Chaon figures he couldn’t do a more effective job of instilling chaos in the world than mankind is doing all by itself. He’d just as soon sit back and watch them screw things up on their own.

Garn and some of the others, on the other hand, are different stories, but that’s why The King of the World is staying on the job.

Or, at least, that’s what he’ll tell himself.

The truth is, power is seductive. Arion’s main goal is to, basically, render himself obsolete. Awakening Darkworld will rob him of his power and return him to his long-endured state of “normalcy.” Rusty and out of practice as he begins his battle, Arion eventually regains confidence and skill as he breathes in his restored power. And, the closer he comes to achieving the goal, the less he truly wants to go through with it.

Amanda plays a major role in this: if Arion succeeds in ridding the world of magic, he’ll lose his youthful facade and Amanda in the bargain. If he allows magical hosts to run amok unchecked, he risks her life.

Torn by conflict as his Zen sensibilities crack and splinter, we’ll see a new Arion emerging as a metaphor for our troubled times. Beset by human concerns and reeling from the passions unleashed by the return of his powers, we’ll see The King of the World’s friendly eccentric become the alter ego of a brooding, obsessed sorcerer. The haunted immortal touched by the love he can never have. Ain’t life funny that way?

Another Ron Wilson Arion character sketch included in the proposal.

MAIN CHARACTERS: Arion’s not the only immortal in this strange new world. A few others, those not trapped in the other-dimensional realm of Darkworld when everything collapsed, also managed to survive the decline and fall of the Atlantean empire. Like Arion, they also lost their magical powers but not their immortality. Unlike Arion, they all had their own way of dealing with that:

CHAON Once the most powerful force for evil and chaos in the magical universe, Chaon, The God of Chaos, wasn’t accepting of his fate like Arion. He spent a few thousand years trying to establish himself as a god over humanity, but the nasty, mad little ex-deity never did catch on, leaving him embittered and disappointed. Chaon and Arion’s paths crossed frequently over the ages, usually leading to Chaon trying to kill Arion. Chaon finally calmed down (somewhat) and, out of a melancholy nostalgia, settled near Arion in New York, where he owns the aforementioned deli on West Houston. Sure, he’s still insane, but he serves the best corned beef and kosher dill below 57th Street.

GARN DAANUTH Arion’s evil brother, Garn Daanuth never lost his thirst for power and world domination. Throughout human history, Garn has popped up in one guise or another seeking the power he’d lost, but such power was always transitory as Garn outlived the political climate that gave rise to it. Arion has avoided conflict with Garn, feeling that it’s mankind’s business, not his. And Garn, ever the pragmatist, has no desire to seek out Arion for the settling of Atlantean-era grudges as long as Arion keeps his nose out of his business. Today, Garn is a penny ante dictator holding sway over a small Middle Eastern nation. Garn’s more powerful than that position warrants thanks to that country’s large oil fields. Once the Atlantean magic’s back, however, it’s a different story as the brothers realize that they’ve been re-established as potential targets for the other’s newly regained powers.

MARA Once part of Arion’s band of adventurers, Mara was a fast talking, streetwise kid out of the Atlantean slums who possessed shape-changing powers. When the magic went away, she was in the shape of a dragon and didn’t have time to resume her natural form. She was just barely able to make it from dragon to a canine form before her powers gave out entirely and she’s been stuck that way ever since, at Arion’s side as his companion. Though Mara can’t speak, she and Arion have a mutual understanding that passes for communication.

CHIAN Captain of the Royal Atlantean Guard and Arion’s lover, the Lady Chian was one of the many non-magical Homo magicus who didn’t survive the destruction of the magical era. But, sooner or later, she’s bound to be reincarnated into Arion’s life as a mortal human.

THE ATLANTEAN PANTHEON Most of the Atlantean gods, goddesses, and demons of old were destroyed but a few survived along with Arion, Chaon, and Garn Daanuth. Some of them have chosen to withdraw to mountaintops or caverns. A few have taken the same path as Arion or are still wandering the globe and fewer still have also settled in New York, forming a (very) small community of ex-deities who gather every now and then in Washington Square Park and, over a bottle or three of cheap wine, reminisce about the old days. These are THE WEAVER, the god-like resident of Darkworld responsible for weaving the strands of magical energies that transmitted the mana to the Atlantean-era Earth; DEEDRA, the goddess who held the Golden Chain which bound sorcery to Atlantean society; and GEMIMN, Chaon’s opposite number, a force for order and sanity in the universe.

AMANDA CROWLEY Arion has never allowed himself to form many attachments to humans, but Amanda Crowley has somehow managed to slip past that resolve. She’s the daughter of a neighbor (a single mother renting one of the neighboring offices for her phone answering service) who, from the age of five on, decided Arion needed her to keep an eye on him, to see that he eats proper meals, takes his medicine when he’s ill, that his heat is on and to fight with the landlord when it isn’t. Now 19 years old, Amanda is a definite part of Arion’s life, and though he won’t admit it even to himself, he’s in love with her for her loyalty and tenacious spirit. It’s too bizarre for even him to contemplate, in his current circumstance, a relationship between the two of them.

Character studies of old Arion by Ron Wilson, included in the proposal.

THE FIRST SIX ISSUES

Arion the Immortal #1, page 1 by Wilson/Acerno/Costanza/Kachelhofer.

Issue #1 Welcome to the world of The King of the World. It’s enough off the beaten path of normalcy to begin with, but add in a few parts of guys like Chaon and Garn and a dash of transgenerational love interest like Amanda and you’ve got yourself something wickedly bizarre.

This is a day-in-the-life of the world’s oldest man, but this peek at the status quo is a veneer that’s about to crack wide open: Garn, as our Saddam Hussein heavy, is massing troops on the border of a neighboring country, increasing world tensions… but Arion’s got his own headaches. He’s come home to find a notice of eviction on his door, his apartment going condo… maybe he should have paid attention to those letters from the management company…?

Amanda tries to comfort the soon-to-be evicted old man, but he’s just depressed enough by the turn of events to throw caution to the wind and declare his undying and eternal (which from him actually means something) love for her. But to Amanda he’s the grandpa she never knew. To Arion, she’s the girl he’s not going to get. Besides, she’s got a date with her Yuppie wannabe boyfriend Keith, who comes by to take her off for the evening.

Arion the Immortal #1, page 2 by Wilson/Acerno/Costanza/Kachelhofer.

Needless to say, by now Arion is infinitely more depressed with the realization that he’s got neither the guts or the right to inflict his feelings on Amanda. And now, with his impending eviction, he’s not even going to have the pleasure of her company. All in all, the worst day he’s had in a couple of thousand years, and then it gets worse as he’s suddenly faced with a group of stockbrokers in the West Village turning into skeletal vulture-demons that begin feeding on the flesh of folks in the street. Appropriate but nonetheless weird, as are the buildings that come to life and start tap dancing all over some homeless people, in addition to several other gonzo occurrences… all of which has Arion thinking he’s caught in some sort of wicked magical flashback. Well, forget that noise! That was then, this is now and all he wants is to be away from here. Arion starts running away from the strangeness, but no matter which way he flees and how much he protests, it stays right with him.

But Arion’s the only one who sees any of this, presenting the image of a mad old coot racing through the streets screaming at the top of his lungs…you know, a typical sight for just about any New York street. But in trying to sidestep monstrous pigeons feeding breadcrumbs to old ladies, Arion finds himself falling… through the sidewalk! He lands on the subway tracks below where the F train runs right through him. There’s only one explanation for all this. It’s back. His magic, the magic of ancient Atlantis, is back!

Arion wishes like the devil that he was home, safe and sound and the next thing he knows he is. But that’s no help, because the magical beasties are there as well, all hungry for a share of his hide. A quick battle ends with the rusty old King of the World being dragged down into some other-dimensional Darkworld, suffering defeat at the hands of his attackers. Then he hears Amanada’s voice.

Out in the hallway, Amanda’s boyfriend has tried to get way too frisky, drunkenly pawing at the protesting girl. When he won’t let up, she screams…and those screams reach Arion in faraway Darkworld and gives him the wherewithal to muster his resolve, cut through his confusion, find and focus on the magic and generally beat the poo out of his demonic attackers and force his way back to the Earthly plane in time to repeat his performance on Keith.

When he then turns to Amanda, he sees massive confusion on her face. She doesn’t recognize him and for good reason. In the heat of magical combat, Arion’s newly returned powers had changed him from the aged King of the World…

… To the youthful ARION, LORD OF ATLANTIS!

Arion the Immortal #2, page 1 by Wilson/Acerno/Costanza/Kachelhofer.

Issue #2 It’s all hit the fan, and everything’s been liberally splattered all over Arion’s life. The world’s not in much better shape, especially down Middle East way as Garn sends his troops into the neighboring country in a bloody invasion that’s the first topplrf domino in Garn’s eventual dominance over the entire region. The U.N. hollers, the US. postures, the U.S.S.R. is too busy trying to fill the shelves of their grocery stores to care, and Garn is properly unimpressed. Because, like Arion, he’s felt the magics return and knows that means he’s got nothing to fear from any world power.

Arion, on the other hand, wants nothing to do with the magic, no way, no how. But everywhere he turns he’s menaced by something magical and nasty…of course, on the (sort of) plus side, Amanda has taken quite a shine to the dashing young sorcerer who saved her from the nasty Keith. Not that that helps him as the old King of the World, since she turns to the old him for advice on the young him. With nowhere else to turn, Arion turns to Chaon for consultation, figuring that if things are crazy, he might as well turn to the source of madness for answers. Chaon’s got a theory about the magic (which he’s been using in order to insure leaner corned beef for the deli), which involves Darkworld. Arion is skeptical, but when Amanda starts asking him for, you know, like, maybe coffee or something while demons and assorted nasties bang at his door demanding the back rent, he realizes he’s not going to get any peace until he follows up on Chaon’s theory and puts in a wake-up call for Darkworld.

Issue #3 Arion turns to the rest of the surviving gods of the Atlantean pantheon for their help in turning back the tide that could turn back the tide even farther, but they’re no help. They like that the Atlantean magic, the only kind of magic they can access, is back. In fact, Deedra’s already been signed by the manager of a Village comedy/ magic club for Saturday night’s show after he saw her reveling in the return of her power in Washington Square. So, if he can’t be happy for them, the least he can do is keep his nose out of it! Arion leaves them in disgust. He’ll need to find an ally elsewhere. The last elsewhere he’d ever expect to go and, just between us, if he weren’t so desperate and could think straight about his dilemma, he would’ve gone anywhere else…

But to his brother Garn. True to form, Garn hasn’t been wasting any time in his march towards domination over the world’s oil deposits. He’s sent his troops on into yet another country in a bizarre night blitz that eyewitness accounts say included airborne divisions of harpies and battalions of dragons, causing more global uproar and outrage and forcing an outraged U.S. President to start shipping his own troops over to intimidate Garn into backing off.

It is to laugh.

After creating a dimensional warp that links his apartment to a magnificent villa in Nice to escape Amanda’s persistent wooing and the landlord’s attempts to evict him, Arion heads to the Middle East to consult with his brother. It’s just his dumb luck that Arion hasn’t read a newspaper or heard a news report for the past few days (not that the affairs of mankind ever made much of an impact on him anyway). While he’s gone, Amanda forces her way into The King of the World’s apartment in Manhattan and ends up in France. She’s confused. She’s awestruck. She’s amazed. She’s gonna get herself a tan!

Issue #4 While things roll bumpily along on Earth, with the magic causing all sorts of upheavals, from undersea disturbances that scientists don’t know are ancient Atlantean cities (DQ_t those of Aquamants world; those are “modern” cities, built after the ancient Atlantean era–those rising are among the twelve ancient cities of Arion’s time) starting to work their way back up to the surface, to small pockets of humans reverting to sub-men in Brooklyn (although the latter passes almost unnoticed in the borough of the barbarous), the sleepy Being of Darkworld has taken notice of Arion. It senses that Arion might prove a hinderance to its sleep and reaches into this world to stop him, tapping his long-ago minion The Weaver to help it. Garn, in a resurgence of sibling rivalry, simultaneously volunteers his services to The Being to help trash Arion, an offer that’s readily accepted just as Arion drops in to consult with his wicked brother on this nasty magic business. Garn immediately sees that the intervening 45,000 years have made Arion even more of a goody-goody dullard than ever and, in between military maneuvers to conquer the world, nods and agrees with everything Arion says, including that they put aside their differences and work together. Oh yeah, sure, you bet…now, excuse me just a moment

while I topple yet another government with horrific, sorcerous heralds. The Weaver is close on Arion’s heels in showing up at Garn’s bunker. Garn uses this incident to cement his “deal” with Arion by teaming up with him to defeat Arion’s long-time drinking buddy. Garn is kayoed early on, leaving Arion in a mano-a-mano with The Weaver… except Garn’s not really hurt. All he wanted was an excuse to duck out and plan something nasty for his all too trusting idiot brother. He figures maybe he can find some clue to a weakness in the place where Arion lives and transports himself to The King of the World’s apartment… which is now that nice Nice villa. Where Amanda lies on the veranda, working on that tan of hers while she waits for Arion to return.

How’s that for a plan falling right into your lap, huh?

Issue #5 Well, by golly, the U.S. President has had just about enough of Garn’s aggression and launches an Air Force attack on Garn’s forces…for all the good missiles and bullets do against magical Atlantean harpies and dragons. Arion and The Weaver, engaged in mortal combat of their own, are caught in the middle of this havoc and Arion’s not the least bit pleased with the distraction. It’s tough enough dusting off and using magical muscles he hasn’t flexed in 45,000 years without all this stuff happening around him. Because not so deep down he hasn’t got much in the way of confidence in his abilities. Garn’s got to be rusty as well, he believes, but he knows his brother probably kept his hand in other, non-Atlantean sorceries throughout the ages and, between the two of them, they stand at least a snowball’s chance in hell of pulling off a victory over Darkworld. Now, where the dickens is that brother of his…?

In Nice, thanks for asking. Magically altering his appearance to assume Arion’s youthful guise so he can woo the unsuspecting (but magnificently tanned!) Amanda. He reveals he’s a sorcerer from an age before mankind walked the Earth (which is true) and that he wants her as much as she wants him (which is not). He steals her heart, promising to show her wonders beyond comprehension if she’ll come with him. Hey, what girl wouldn’t be swept off her feet by a line like that? He takes her by the hand, into Darkworld, then pops his head out in the Middle East to tell Arion what he’s done.

Arion, ever the chivalrous dupe, falls for the bait like a trout for a hand tied fly and heads into the Darkworld hell to wade through a wide assortment of sorcerous beasties to get Amanda back. Not an easy task on the best of days. Darn near impossible with The Weaver dogging his heels every step of the way. But he’s doing it for Amanda, so he perseveres…and winds up face-to-face with the (drowsy) Being of Darkworld.

Issue #6 Arion faces off against The Being, Garn, and The Weaver, in the process of which he learns what caused the downfall of his Atlantean world and the impending reintroduction of the Atlantean way. In order to keep Earth the way it is, The Being has to be kept awake but Arion doesn’t have the power to do that, especially as he’s fighting The Being, Garn, and The Weaver simultaneously. The best he can accomplish is to place The Being in a magical stasis, “freezing” it in that moment of time, leaving Earth with whatever magic is already there but preventing the total reimplementation of the Atlantean way.

This also leaves Arion with his powers intact and the unwanted aggravation of being Earth’s guardian against the evil of Garn and others in the surviving Atlantean pantheon who are sure as the sky is blue to take advantage of the magic. And, of course, his heroic rescue of Amanda only increases her adulation of him and ardor for him, placing him smackdab in the middle of a moral quandary.

And then there’s the nagging temptation to use the magic to cheat at three card monte and chess…!

* * *

After this first six issue continuity, DARKWORLD will start to bring The King of the World into the mainstream of its other magical characters and Atlantis-linked heroes. While Arion isn’t going to be joining the Justice League, we would like to have them seek him out, if only to find out what this magical-type being making headlines in New York is all about; Power Girl (who’s been established as not only being linked to ancient Atlantis, but is Arion’s grand-daughter to boot) and Aquaman are naturals to interact with Arion, provided the right story and editorial clearances can be worked out. Another angle we would like to investigate is the difference between Arion’s Atlantean brand of magic and that of DC’s other mystical heroes and the reactions of characters such as Dr. Fate to this weird variety of sorcery, the likes of which they’ve never seen before.

Co-creator Jan Duursema’s original 1981 character sketch for Arion, Lord of Atlantis, included in the original proposal.

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From the “Lost Stories” file comes this, “The Children’s Crusade,” a proposal I wrote in January of 1989 for a 3-issue DC Comics Prestige Format Black Canary miniseries that was, according to the title page, to be drawn by Michael Davis. I remember Michael very well; I don’t remember working on this proposal with him. I also don’t remember writing this proposal. But reading it thirty years later, I can see why it’s so unmemorable and wasn’t picked up. Or maybe there was a later draft that got better that I no longer have. Whatever. I present here, for historic purposes…

BLACK CANARY: The Children’s Crusade Synopsis for a 3-Book Prestige Format Mini-Series

by PAUL KUPPERBERG and MICHAEL DAVIS

(First Draft, 1/13/89)

Dinah Lance is pregnant.

After long believing that there was no room in the dangerous lives of Black Canary and Green Arrow for a child, she and Oliver Queen are going to be parents.

Now she has to deal with this dramatic and drastic change in her life and her lifestyle, with forsaking her activities as Black Canary to protect the child she’s carrying.

Dinah knows the hazards the child of costumed heroes face; she grew up the daughter of the original Black Canary, friends to the superheroes of the Justice Society of America. As a teenager, she learned firsthand from Ted (Wildcat) Grant how his own child was kidnapped by one of his enemies, never to be seen again.

Dinah is nothing if not realistic in her view that the world is itself a dangerous place to raise children for any parent. These days it’s impossible to turn around without hearing reports of abused children, of the epidemic of drugs in the streets and schools, of the poor quality of education, of gang violence, of dangerous Influences assaulting them from the media, of hazardous chemicals in the air , water, and food. In short, it seems that everything conspires against a kid being able to grow up whole and unaffected by the dangerous influences surrounding them.

As Black Canary, Dinah has confronted many of these problems, taken to heart the sadness and suffering of their young victims…but now the stakes have been raised. The problems are no longer something that affect other people and their children.

Now It’s become personal.

BOOK ONE

In spite of her decision to curtail her activities as Black Canary for the duration of her pregnancy, Dinah finds herself drawn into a series of events which she simply can’t turn her back on,

Dinah remembers her own childhood as an almost magical time, growing up with loving, nurturing parents and surrounded by “aunts” and “uncles” who were superheroes. But now, expecting a child of her own, she becomes hyper-aware of children who don’t have the same advantages she did.

Thirteen-year old Barry McGovern and his 10-year old sister Debbie are two such kids. Their father Winston is a wealthy man, owner of McGovern Pharmaceuticals, their mother a prominent member on the Seattle social scene. They live in luxury, attended by servants, enrolled in the best private school…and are regularly beaten by their father,

Tony Hernandez is at the other end of the spectrum. At 14, he’s been out on his own in the streets for three years, since fleeing living with his alcoholic mother, doing whatever was necessary to survive. At the moment that involves dealing drugs

Lucy Wilson is barely more than a child herself, but at 17 she’s already mother to a one-year old daughter, thrown out of her home by her parents when she became pregnant. Lucy is on welfare, supplementing her income by taking odd jobs wherever she can find them, but raising a baby on her own is hard. Sometimes she’s not sure she can handle it. Sometimes she can’t.

The stories of these four children will be Introduced and followed throughout the first book, a trio of seemingly unrelated stories threading through the main story which will eventually all come together as Dinah becomes involved in the “Children’s Crusade.”

With Oliver out of town on a job as Green Arrow, Dinah intends to stick close to business at Sherwood Florists and not get involved in any trouble. But trouble comes to her when a group of street drug dealers being chased by the police try to make their stand in her shop. There’s a shoot-out between dealers and cops when the dealers pull guns, resulting in some of the young teenage dealers being shot. But Dinah stays true to her decision and keeps out of the melee.

However, as a witness to the shooting, she does have to In and give a statement to the police. There she learns from detective Lt. Jim Cameron that the dealers involved in the shooting were selling “designer drugs,” narcotics synthesized in laboratories. This particular strain of drug has only recently hit the streets and, because It’s so cheap, it’s become very popular with young school kids.

However, the drug seems to be fatal to a great number of kids who use it, with a dozen deaths and twice that many kids in serious medical condition since the stuff first became known to them a few weeks ago. Cameron says he’s not telling her this to invite her to get involved as the cops are working hard on the case This is fine by Dinah. She’s on hiatus from crimefighting, even if she can’t turn off her emotions and how this horror affects her.

Throughout the story, Dinah will have cause to remember nep own childhood and origin, prompted by her fears and doubts towards motherhood or by situations she faces in the course of the action. Some of these memories will out in talks with psychotherapist, Dr. Annie Green, others rising unbidden from memory, triggered by something as simple as seeing a mother in her shop slap her child out of annoyance.

Dinah will also become painfully aware of the plight of children in the world, unable to turn on a radio or television or pick up a newspaper without finding some new evidence of the potential horrors waiting to face her unborn child. A few months ago, she might have had only a passing interest in such events as the Joel Steinberg trial; today, it—and like situations—seems to be all she hears about.

A simple business meeting to discuss supplying flower arrangements to a hospital giftshop brings Dinah face-to-face with an abused infant brought into the hospital emergency room. A walk home after dinner with a friend shows her streets filled with lost or abandoned children, some selling their bodies, others deadening their pain with drugs. A visit to her obstetrician for a check-up reveals the large number of unwed teenaged mothers. Gradually, as the lives of the children mentioned above become intertwined in her own, it all begins to take its

toll on Dinah. She’s been seeing the problems and trying to ignore them, but she realizes it’s as impossible to hide from the hard realities of the world as it would be to shield her child from them. She can either worry and complain or she can do something to make things better for her own child.

She ultimately realizes she has no real choice in the matter.

Barry McGovern will finally be unable to tolerate the abuse at home and start drifting towards drugs to find release from his pain, his source on the streets being Tony Hernandez. Tony will himself become involved with those selling the deadly designer drug killing kids. Unwed mother Lucy Wilson will first enter Dinah’s life when she comes into the flower shop seeking some part-time work. Dinah has no job for her, and Will later come into contact with the girl when desperation forces her onto the streets and into prostitution to keep from losing her home.

We will also establish Black Canary’s antagonist, the people behind the synthesizing and sale of the deadly designer drug: Winston McGovern, who has for years been using his pharmaceutical company as a cover for involvement in the illegal trade. McGovern is allied with organized crirne and, despite intense police pressure on their newest concern, is determined to keep his business afloat, we also see that his cruelty extends beyond the abuse of his children and his involvement in the drug trade into the regular habit of sado-masochistic relationships with hookers

Dinah has become obsessed with everything she’s seen in the course of the first book. When a victim of the designer drug dies in her arms on the streets (her being on the scene a random incident, an indication of the epidemic proportion of this problem), she realizes she can no longer stand back and do nothing. Children are suffering and dying all around her and if she doesn’t do something to solve the problem, then how can she ever hope to have her own child be safe?

Flash Comics #92 (February 1948), first appearance of Black Canary by Carmine Infantino.

BOOK TWO

Dinah manages to convince herself that her involvement will extend only so far as the gathering of information that the police can use to bust the drug ring, but as she begins to dig into things, that will prove to be an impossible promise to keep. She could back off and leave these matters to the authorities, but their hands are tied by laws and procedures. Hers aren’t.

While Black Canary delves deeper and deeper into the chain of command of the designer drug ring, she starts to come in contact with the lives of the kids introduced in the first book, making their problems her problems.

She tries to intercede with the welfare authorities on behalf of Lucy Wilson, only to learn that the system is far too overloaded, understaffed, and underfinanced to be able to accomplish a fraction of what those who work in it wish it could. As a result, Lucy finds herself forced to take to the streets in order for her and her baby to survive.

Dinah meets Tony Hernandez in her quest to find a lead to the head of the drug ring, finding him hardened to the life he lives and to the damage he’s doing to others by plying his trade The people on the streets are the closest thing Tony’s had to a family and he’s not about to turn on them.

She comes across the abused Barry McGovern after he’s run away from home and attempts to have the juvenile authorities, or the police protect him but finds that the youngster is too scared of his father to admit he and his sister are regularly beaten. Without the child’s cooperation, there’s little the authorities can do to help him. He’s returned to his family, where his suffering at the hands of his abusive father increases because of the “trouble” the boy caused for McGovern. Barry finally succumbs to the lure of drugs to deaden his pain.

Black Canary continues her efforts on all fronts. These things begin to haunt her while she’s awake, creeping into her dreams, becoming an obsession almost as though she believes the responsibility for all the world’s suffering children rests on her shoulders.

McGovern and the drug mng respond to her activities against them, meeting her efforts with an equally intense counter-offensive. Black Canary is marked by them for death. McGovern takes her involvement all the more personally because of her sticking her nose into his private life, attempting to bring the authorities into his relationship with his son (without knowing of his connection to the drug ring.

Dinah’s crusade has become a deeply personal vendetta on the part of both parties!

Everything starts to come together. Black Canary’s efforts against the drug ring are having an effect, creating too much pressure for them to continue operating as they’ve been doing. Because of her, they have to abandon their current manufacturing and distribution system and reorganize. In order to protect themselves, they start to wipe anything and anybody who could lead back to them. Street dealers and distributors are being killed, manufacturing sites destroyed or abandoned.

And Black Canary is made a prime target for liquidation as her efforts have brought her too close to them to allow her to live.

Adventure Comics #418 (April 1972), Black Canary by Denny O’Neil and Alex Toth.

BOOK THREE

Tony Hernandez escapes being killed and goes into hiding, bitter about how his “family” turned against him.

Barry McGovern overhears his father and associates and finds out what his father is really into. Once again, he runs away from home, linking up with Hernandez, his drug source, who still has a supply of the deadly designer drug.

The senior McGovern becomes a customer of Lucy Wilsons, who, as per his habit, he badly beats at his home.

Black Canary finds Barry McGovern after he’s become the latest victim of the designer drug sold by his father. Before succumbing to the deadly drug, Barry had confided in Tony about his father. Tony leaves him to seek out the man he felt betrayed him and gain his vengeance. Even a 14-year old has easy access to guns on the street.

Black Canary races to head off Tony at McGovern’s home. She arrives as Tony is prepared to kill McGovern. In stopping Tony, McGovern is able to raise the alarm and bring his own people down on Canary’s head. To save Tony, she lets herself be captured.

McGovern wants her for himself, to torture a bit before he kills her, his full masochistic tendencies unleashed. Black Canary’s been there before, a victim of torture. only now it’s not just her who’s at risk but her unborn child as well.

McGovern is unmoved by this…and the revelation by Canary that his own son has become a victim of the drugs he peddles only serves to increase his rage. McGovern thinks the boy is weak and is ashamed of him, he himself was beaten regularly by his father and it made him strong. What happened to Barry was everybody’s fault except McGovern’s, and he feels Black Canary especially responsible for interfering with his business and making it possible for Barry to learn the truth

But, like Tony, the children are fighting back and that includes Lucy Wilson. She was forgotten by McGovern in the face of Black Canary’s arrival, but she hasn’t forgotten him. Her intervention saves Black Canary from McGovern’s torture and allows her to get free. Lucy is prepared to kill McGovern, but once again Canary saves his life and, finally, takes out the rest of the gang.

In the aftermath, Barry is left comatose from the designer drug, a victim of his father’s brutality. Tony disappeared after Canary stopped him from killing McGovern, probably back out on the streets and Lord only knows what will become of him. The only “survivor” of this whole thing is Lucy Wilson, who Dinah was able to find a job for to support herself and her child.

Dinah still has fears about motherhood and the world that awaits her unborn child, but she’s learned that she can’t allow that to emotionally cripple her. If nothing else, she’s learned that the way to create a better future for her child is by being a loving, caring, nurturing parent.

Just as a journey of a thousand miles begins with a single step, the creation of a better future for all children begin with the raising of a one healthy, whole child at a time to make that future possible.

The end

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